copy the SAUSAGE.GMT and the textures to the track folder where the MAS files are located.ĥ. You should now have your SAUSAGE.GMT and it's textures left in the new folder.Ĥ. Go to your new folder on the desktop and delete all the textures which are not used. This should list the DDS files (textures) used on the object.
Right click on the object and then click on material in the little menu. Export textures to the same new folder on the desktop.ģ. Save the SAUSAGE.GMT in a new folder on your desktop.Ģ. Click on the Export Tab and click on the rfactor logo and click on save object. For the moment, lets just call it a SAUSAGE.įirst of all, make a backup copy of your track folder !!!!!ġ. OK, I didn't know you meant that, thought you meant the kerbs which are on the edge of the corners. No real figures, just a hunch of what the possibilities might be since no two splines are identical unless they are clones (disregarding calculation capacity limitations.) In modern digital 3d space the possibility is in the range of finding a regular sized needle in a planet sized haystack (no magnets allowed.).
On 2D space things are mocuh more simpler and you might get one 99% match from 10 000 options. elevation, asymmetrical shape will make things really really complex really really soon. With a flat 180 hairpin you just might find one usefull, any gradient. From a sample of 10 000 corners, you might get something like one corner where the end and start line up within 1cm difference, elevation in the apex ~10cm off with apex offset at ~10cm and shape is ½m off. (you can't design any system that goes to infinity without occupying all the infinite space and all the Moores law in the universe can't help you there.). Well, in THEORY some corners have to be the same due to limited space. The magic of 3ds is the conserving of Unwrap coordinates while conversion.With 99,99999999999% certainty no. And it could easily convert any RFactor model to 3ds. Just google it and soon you’d find both the official website and a lot of additional places of attention to it.ģdsimEd fits for work with vehicles and tracks. And you too could have the option to open RFactor models in Blender. Conversion RFactor to BlenderĪll these special car modding soft like Zmodeler or some others are nice but I prefer Blender3d. Vehicles including all historic liveries:Īdditional useful tracks that could be found here:
Walkin’ around the Net with «formula easter» searching request we could easily find not only cars, but the whole championship dedicated to glorious race series of the past. That’s the true value of RF for us as for the racing game indie developer.
So the huge quantity of all-flavor local and global mods exist. It’s still playable & moddable mostly by the easiness of creation & installation of custom mods. RFactor is well known realistic racing simulator, however is quite old for now >11 years.
And now I have the model of it in Blender. Neva Ring or Nevskoye koltso is the legendary track had been inviting a lot of local, federal & international racing events during the Soviet & post-Soviet period.